OP here, okay I'll be more specific for our theoretical situation for our design. If you payed attention in physics instead of watching cartoons and shitty pop movies you'd know thatĪnonymous Sat Apr 23 13:43:21 2016 No.8025200įile: 1.12 MB, 2150x1360, X-wing_Fathead.png its just a matter of the time and fuel requirements of orbital maneuvers Orbital speed the same whether its a hulking behemoth or a sleek one-seater. Its a spaceship anon not a fucking boat or a plane Honestly the largest setback in interstellar travel is that no matter how close we get to the speed of light, traveling between the stars will still take years if not decades.Īnonymous Sat Apr 23 13:37:34 2016 No.8025185 >Must have Monopoly for years of space travel >Propulsion must be efficient and powerful
>Supercomputer processing (for navigation, internal conditioning, systems status, etc,) >Must withstand tremendous amount of friction A cruise ship would be designed for huge volume and high efficiency at a fixed speed and weight.Īnonymous Sat Apr 23 13:37:13 2016 No.8025182 A mining ship would want to be designed with load capacity in mind and propulsion should be designed for high weight and variable speed. You'd want the weight ratio to be extremely small, and the propulsion to be highly efficient for fixed weight and movement speed. A scout ship with a small crew would want to be small and fast. Utility is the first thing that comes to mind. It all depends on your propulsion systems and your mission.Īnonymous Sat Apr 23 13:34:16 2016 No.8025172 This is assuming its a space ship purely for in-space usage if you want it to have atmospheric capabilities it gets a lot harderĪnonymous Sat Apr 23 13:33:24 2016 No.8025171 It can look like fucking anything its in space but a giant box or sphere is the most utilitarianĪnonymous Sat Apr 23 13:27:19 2016 No.8025155Īnonymous Sat Apr 23 13:28:09 2016 No.8025160 What are the main issues/criteria for a spacecraft? What's the best design to have? Saucer or arrowhead? >Īnonymous Sat Apr 23 13:25:56 2016 No.8025154 A missile boat by comparison may very well run out before causing a single casualty depending on the effectiveness of defenses, and thereafter be completely useless except as bait.File: 154 KB, 1185圆75, spacecraft_glider_eldorado_by_reneaigner-d5nnsvf.jpg If you have a good power supply and haven't taken damage, you're just as dangerous the tenth fight as the first. In addition, you can run low on power, but a laser is a fixed amount of mass. The offensive missile has to carry enough boom to do meaningful damage to a ship, a defensive missile just needs to impede the other missile sufficiently to prevent it from hitting.Ī laser, with the right targeting, is able to ALSO serve defensively against missiles, as missiles have to remain on a relatively predictable trajectory if they are to have any hope of catching up with a ship. The problem with missiles is that you can carry dozens or hundreds of defensive interceptor missiles for the same weight and bulk of each offensive missile, because the defensive missiles are only launched when the offensive missile is close enough to have a chance of hitting, they don't need to have anywhere near the range of an offensive missile, and their payload requirement is always going to be lower- an offensive missile is, by necessity, more fragile than a ship.
They might be hard to accurately target, because the information about your target is always old by the time it gets to you, but there's no way to dodge and if you get the calculations correct and you're using the right frequency of laser, they'll be hit before they have a chance to react.